Load cleaned aupvb pbp data from the volleydata repository.
Value
A data frame containing play-by-play data for the specified seasons.
| Column Name | Type |
| season | dbl |
| week_number | dbl |
| game_number | dbl |
| play_sequence_number | dbl |
| set_number | dbl |
| rally_number | dbl |
| play_code | chr |
| narrative_formatted | chr |
| played_id | dbl |
| serve_ace | lgl |
| serve_error | lgl |
| serve_continue | lgl |
| attack_kill | lgl |
| attack_error | lgl |
| attack_continue | lgl |
| pass_good | lgl |
| pass_error | lgl |
| pass_continue | lgl |
| dig_success | lgl |
| dig_continue | lgl |
| block_stuff | lgl |
| block_assist | lgl |
| block_continue | lgl |
| set_assist | lgl |
| set_error | lgl |
| set_continue | lgl |
| home_team_score | dbl |
| away_team_score | dbl |
| scoring_team_id | dbl |
| home_team_id | dbl |
| away_team_id | dbl |
| set_status_lk | chr |
| season_id | dbl |
| game_id | dbl |
| play_text | chr |
| start_time | dbl |
| end_time | dbl |
| video_minutes | dbl |
| video_seconds | dbl |
| alternate_video_seconds | dbl |
| date_time_file_received | chr |
Examples
try({load_aupvb_pbp(2024)})
#> Rows: 30507 Columns: 41
#> ── Column specification ────────────────────────────────────────────────────────
#> Delimiter: ","
#> chr (4): play_code, narrative_formatted, set_status_lk, play_text
#> dbl (16): season, week_number, game_number, play_sequence_number, set_number...
#> lgl (21): serve_ace, serve_error, serve_continue, attack_kill, attack_error,...
#>
#> ℹ Use `spec()` to retrieve the full column specification for this data.
#> ℹ Specify the column types or set `show_col_types = FALSE` to quiet this message.
#> # A tibble: 30,507 × 41
#> season week_number game_number play_sequence_number set_number rally_number
#> <dbl> <dbl> <dbl> <dbl> <dbl> <dbl>
#> 1 2024 1 1 -1 0 0
#> 2 2024 1 1 1 1 2
#> 3 2024 1 1 2 1 2
#> 4 2024 1 1 3 1 2
#> 5 2024 1 1 4 1 2
#> 6 2024 1 1 5 1 2
#> 7 2024 1 1 6 1 2
#> 8 2024 1 1 7 1 2
#> 9 2024 1 1 8 1 2
#> 10 2024 1 1 9 1 3
#> # ℹ 30,497 more rows
#> # ℹ 35 more variables: play_code <chr>, narrative_formatted <chr>,
#> # player_id <dbl>, serve_ace <lgl>, serve_error <lgl>, serve_continue <lgl>,
#> # attack_kill <lgl>, attack_error <lgl>, attack_continue <lgl>,
#> # pass_good <lgl>, pass_error <lgl>, pass_continue <lgl>, dig_success <lgl>,
#> # dig_continue <lgl>, block_stuff <lgl>, block_assist <lgl>,
#> # block_continue <lgl>, set_assist <lgl>, set_error <lgl>, …